ENDING01

Time = 4/4, SeqLen = 1; Kick, Crash. (1)
Drum-Crash CrashCymbal1
Drum-Kick KickDrum1

ENDING02

Time = 4/4, SeqLen = 1; Kick, Snare, Crash, Maracas. (1)
Drum-Crash CrashCymbal1
Drum-Kick KickDrum1
Drum-Maracas Maracas
Drum-Snare SnareDrum1

ENDING03

Time = 4/4, SeqLen = 1; Kick, Snare, ClosedHat. (1)
Drum-Closedhat ClosedHiHat
Drum-Kick KickDrum1
Drum-Snare SnareDrum1

ENDING04

Time = 4/4, SeqLen = 1; Kick, Crash. (1)
Drum-Crash CrashCymbal1
Drum-Kick KickDrum1

ENDING05

Time = 4/4, SeqLen = 1; Kick, Crash. (1)
Drum-Crash CrashCymbal1
Drum-Kick KickDrum1

ENDING06

Time = 4/4, SeqLen = 1; Kick, Snare, ClosedHat, Crash, Tom2, Maracas. (1)
Drum-Closedhat ClosedHiHat
Drum-Crash CrashCymbal1
Drum-Kick KickDrum1
Drum-Maracas Maracas
Drum-Snare SnareDrum1
Drum-Tom2 LowTom1

ENDING07

Time = 4/4, SeqLen = 1; Kick, Snare, ClosedHat. (1)
Drum-Closedhat ClosedHiHat
Drum-Kick KickDrum1
Drum-Snare SnareDrum1